what's Wrong In this Code PLZ PLZ

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4 comments, last by Ahmed Saleh 22 years, 9 months ago
/*--------------------------------------------------------------------------*/ // ARAB SPACE // // By Ahmed Saleh Mohammed Tolba // // CopyRight(c) 2001 // // // /*--------------------------------------------------------------------------*/ //------ Include Files ------// #include "stdafx.h" #define INITGUID #include #include #include #include #include #include "wave.h" //------ Window Class Information ------// static char szClass[] = "Arab Space"; static char szCaption[] = "ARAB SPACE"; //------ Global Interface Pointers ------// LPDIRECTDRAW7 lpDD=NULL; LPDIRECTDRAWSURFACE7 lpDDSPrimary=NULL; LPDIRECTDRAWSURFACE7 lpDDSBack=NULL; //------ Define Number of Sounds ------// #define NUMSOUNDS 1 //------ DirectSound Object and Buffers ------// LPDIRECTSOUND lpDS; LPDIRECTSOUNDBUFFER lpDSBSounds[NUMSOUNDS]; LONG lSirenPan; LONG lSirenPanInc; //------Define number of images and set up list of file names ------// #define IMAGE_COUNT 5 char file_names[IMAGE_COUNT][256] = { "start.bmp", "load.bmp", "cerdit.bmp", "exit.bmp", }; //------ DirectDraw Surfaces for Image Storage ------// LPDIRECTDRAWSURFACE7 lpSlides[IMAGE_COUNT]; //------ current image displayed------// int cur_image=0; //------ Error Return String ------// const char *ErrStr=NULL; //------ Error Messages ------// const char Err_Reg_Class[] = "Error Registering Window Class"; const char Err_Create_Win[] = "Error Creating Window"; const char Err_DirectDrawCreate[] = "DirectDrawCreate FAILED"; const char Err_Coop[] = "SetCooperativeLevel FAILED"; const char Err_CreateSurf[] = "CreateSurface FAILED"; const char Err_GetBack[] = "Error Retrieving Back Buffer"; const char Err_LoadBMP[] = "Error Loading Image"; const char Err_DispMode[] = "Error Setting Display Mode"; const char Err_LoadImage[] = "Error Loading Image"; const char Err_DirectSoundCreate[] = "DirectSoundCreate FAILED"; const char Err_CreateBuff[] = "CreateBuffer FAILED"; const char Err_LoadWAV[] = "Error Loading Sound"; //------ Function to Load a Bitmap into a DirectDraw Surface ------// LPDIRECTDRAWSURFACE7 bitmap_surface(LPCTSTR file_name,RECT *dims=NULL) { HDC hdc; HBITMAP bit; LPDIRECTDRAWSURFACE7 surf=NULL; // load the bitmap bit=(HBITMAP) LoadImage(NULL,file_name,IMAGE_BITMAP,0,0, LR_DEFAULTSIZE|LR_LOADFROMFILE); if (!bit) // failed to load, return failure to caller return NULL; // get bitmap dimensions BITMAP bitmap; GetObject( bit, sizeof(BITMAP), &bitmap ); int surf_width=bitmap.bmWidth; int surf_height=bitmap.bmHeight; // create surface HRESULT ddrval; DDSURFACEDESC2 ddsd; ZeroMemory(&ddsd,sizeof(ddsd)); ddsd.dwSize = sizeof(DDSURFACEDESC2); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth = surf_width; ddsd.dwHeight = surf_height; // attempt to create surface ddrval=lpDD->CreateSurface(&ddsd,&surf,NULL); // created ok? if (ddrval!=DD_OK) { // no, release the bitmap and return failure to caller DeleteObject(bit); return NULL; } else { // yes, get a DC for the surface surf->GetDC(&hdc); // generate a compatible DC HDC bit_dc=CreateCompatibleDC(hdc); // blit the interface to the surface SelectObject(bit_dc,bit); BitBlt(hdc,0,0,surf_width,surf_height,bit_dc,0,0,SRCCOPY); // release the DCs surf->ReleaseDC(hdc); DeleteDC(bit_dc); // save the dimensions if rectangle pointer provided if (dims) { dims->left=0; dims->top=0; dims->right=surf_width; dims->bottom=surf_height; } } // clear bitmap DeleteObject(bit); // return pointer to caller return surf; } //------ Cleanup Function to Release Objects ------// #define SafeRelease(x) if (x) { x->Release(); x=NULL;} void Cleanup() { // release loaded image surfaces for (int i=0;i); // release DirectDraw interfaces SafeRelease(lpDDSPrimary); SafeRelease(lpDD); SafeRelease(lpDS); // display error if one thrown if (ErrStr) { MessageBox(NULL, ErrStr, szCaption, MB_OK); ErrStr=NULL; } } //------ Function to Draw a Slide ------// void draw_slide() { // make sure we have the current image, don''t draw if we fail if (!lpSlides[cur_image]) { lpSlides[cur_image]=bitmap_surface(file_names[cur_image]); if (!lpSlides[cur_image]) return; } // draw the object to the screen lpDDSBack->BltFast(0,0,lpSlides[cur_image],NULL,DDBLTFAST_WAIT); // draw instructions for slide show HDC hdc; if (DD_OK==lpDDSBack->GetDC(&hdc)) { TextOut(hdc,320,400,"Arab Space Ver 0,1",18); SetTextColor(hdc,0x0000ffff); lpDDSBack->ReleaseDC(hdc); } // flip to the primary surface lpDDSPrimary->Flip(0,DDFLIP_WAIT); // make sure we have the next and previous image // this insures that our next selection is quickly // available, while we only need to load one image // when the program starts. int next_slide=(cur_image>=IMAGE_COUNT-1) ? 0 : cur_image+1; if (!lpSlides[next_slide]) lpSlides[next_slide]=bitmap_surface(file_names[next_slide]); int prev_slide=(cur_image<1) ? IMAGE_COUNT-1 : cur_image-1; if (!lpSlides[prev_slide]) lpSlides[prev_slide]=bitmap_surface(file_names[prev_slide]); } //------ Windows Message Handler ------// LRESULT CALLBACK WindowProc(HWND hWnd, unsigned uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_DESTROY: Cleanup(); PostQuitMessage(0); break; case WM_KEYDOWN: switch (wParam) { case VK_UP: // Process the LEFT ARROW key. cur_image--; if (cur_image<0) cur_image=IMAGE_COUNT-1; draw_slide(); break; case VK_DOWN: // Process the RIGHT ARROW key. cur_image++; if (cur_image>IMAGE_COUNT-1) cur_image=0; draw_slide(); break; case VK_ESCAPE: // exit the program on escape DestroyWindow(hWnd); break; // Process other non-character keystrokes. default: break; } default: return DefWindowProc(hWnd, uMsg, wParam, lParam); } return 0L; } BOOL load_sounds() { // Initialize waves CWave waves[NUMSOUNDS]; waves[0].Create("Siren.wav"); // Initialize secondary DS buffers for (int i = 0; i < NUMSOUNDS; i++) { // Get the wave information DWORD dwDataLen = waves.GetDataLen(); WAVEFORMATEX wfFormat; waves.GetFormat(wfFormat); // Setup the DS buffer description DSBUFFERDESC dsbdDesc; ZeroMemory(&dsbdDesc, sizeof(DSBUFFERDESC)); dsbdDesc.dwSize = sizeof(DSBUFFERDESC); dsbdDesc.dwFlags = DSBCAPS_STATIC; dsbdDesc.dwBufferBytes = dwDataLen; dsbdDesc.lpwfxFormat = &wfFormat; // Create the DS buffer if (lpDS->CreateSoundBuffer(&dsbdDesc, &lpDSBSounds, NULL) != DS_OK) { ErrStr = Err_CreateBuff; return FALSE; } // Lock the DS buffer BYTE* pDSBuffData; if (lpDSBSounds->Lock(0, dwDataLen, (VOID **)&pDSBuffData, &dwDataLen, NULL, 0, 0) != DS_OK) { ErrStr = Err_LoadWAV; return FALSE; } // Write wave data to the DS buffer dwDataLen = waves.GetData(pDSBuffData, dwDataLen); // Unlock the DS buffer if (lpDSBSounds->Unlock(pDSBuffData, dwDataLen, NULL, 0) != DS_OK) { ErrStr = Err_LoadWAV; return FALSE; } } return TRUE; } //—— Function to Initialize DirectDraw and the Application ——// static BOOL Init(HINSTANCE hInstance, int nCmdShow) { WNDCLASS wc; HRESULT ddrval; // Set up and register window class wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = (WNDPROC) WindowProc; wc.cbClsExtra = 0; wc.cbWndExtra = sizeof(DWORD); wc.hInstance = hInstance; wc.hIcon = NULL; wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH) GetStockObject(BLACK_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = szClass; if (!RegisterClass(&wc)) { ErrStr=Err_Reg_Class; return FALSE; } // Get dimensions of display int ScreenWidth = GetSystemMetrics(SM_CXSCREEN); int ScreenHeight = GetSystemMetrics(SM_CYSCREEN); // Create a window and display HWND hWnd; hWnd = CreateWindow(szClass, // class szCaption, // caption WS_VISIBLE|WS_POPUP, // style 0, // left 0, // top ScreenWidth, // width ScreenHeight, // height NULL, // parent window NULL, // menu hInstance, // instance NULL); // parms if (!hWnd) { ErrStr=Err_Create_Win; return FALSE; } ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); // clear image pointers ZeroMemory(lpSlides,sizeof(lpSlides)); // Create the main DirectDraw object ddrval = DirectDrawCreateEx(NULL, (VOID **) &lpDD, IID_IDirectDraw7, NULL); if (ddrval != DD_OK) { ErrStr=Err_DirectDrawCreate; return FALSE; } // Set our cooperative level ddrval = lpDD->SetCooperativeLevel(hWnd, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ); if (ddrval != DD_OK) { ErrStr=Err_Coop; return FALSE; } // Set the display mode ddrval = lpDD->SetDisplayMode( 640, 480, 16, 0, 0); if (ddrval !=DD_OK) { ErrStr=Err_DispMode; return FALSE; } // Create the primary surface with 1 back buffer DDSURFACEDESC2 ddsd; ZeroMemory(&ddsd,sizeof(ddsd)); ddsd.dwSize = sizeof( ddsd ); ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; ddsd.dwBackBufferCount = 1; ddrval = lpDD->CreateSurface( &ddsd, &lpDDSPrimary, NULL ); if (ddrval!=DD_OK) { ErrStr=Err_CreateSurf; return FALSE; } // Fetch back buffer interface DDSCAPS2 ddscaps; ZeroMemory(&ddscaps,sizeof(ddscaps)); ddscaps.dwCaps=DDSCAPS_BACKBUFFER; ddrval=lpDDSPrimary->GetAttachedSurface(&ddscaps,&lpDDSBack); if (ddrval!=DD_OK) { ErrStr=Err_GetBack; return FALSE; } // load the first image and display it lpSlides[0]=bitmap_surface(file_names[0]); if (!lpSlides[0]) return FALSE; draw_slide(); // return success to caller return TRUE; } // Create the DS object if (DirectSoundCreate(NULL, &lpDS, NULL) != DS_OK) { return FALSE; } // Set the cooperation level for the DS object if (lpDS->SetCooperativeLevel(hWnd, DSSCL_PRIORITY) != DS_OK) { return FALSE; } // Initialize the DS buffers if (!load_sounds()) { return FALSE; } //—— Application Loop ——// int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // initialize the application, exit on failure if (!Init(hInstance, nCmdShow)) { Cleanup(); return FALSE; } // run till completed MSG msg; while (GetMessage(&msg,NULL,0,0)) { // dispatch the message TranslateMessage(&msg); DispatchMessage(&msg); } // exit returning final message return (msg.wParam); } code] </i>
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You will need to be a little more specific as to what the problem is. It would be quite a chore reading through that code looking for unknown errors.

Seeya
Krippy
Also, make sure you format the code using the appropriate GameDev tags. Read the FAQ for help. You can''t see code sections where greater than or less than signs are used.

Think to self: "Don''t people preview or edit their post?"

Jinushaun
Actually I don''t usually preview my posts (that''s why they''re so incoherent), but if I was posting this much code (somebody slap me if I do) then I would.

in response to Ahmed Saleh:

The problem with your code is that it''s too long. Try to find out where the error you must have (otherwise why would you post?) is, and only post that portion. Then people will be more willing to look it over for you.
Or read your other thread on this forum where I told you what the problem was... lol

But next time ATLEAST use code formatting in your post otherwise I''m not gonna even try... lol

Seeya
Krippy
Thankes All Brother very very Thanks
i''m Solve my Proplem Thanks All agin

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