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[java] Triple buffering jogl

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Does anyone know how to do triple buffering in jogl? As some material colors using glMaterialfv don't get rendered correctly on laptops. A snippet of code would be ideal. Thanks

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The driver may or may not enable triple buffering, you have no control from your application.
The is nothing Java specific when using OpenGL, you may want to ask a moderator to move this thread to the OpenGL forum.

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