Jump to content
  • Advertisement
Sign in to follow this  
Brigadir007

How to extract keyframes from single obj file?

This topic is 3450 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! Probably everybody uses fairy forest scene for testing their renderers. I can't understand how to read fairy forest keyframes from http://www.sci.utah.edu/~wald/animrep/. My conventional simpe obj reader doesn't read it. DAZ studio doesn't work in my computer. What is the format of the file? Maybe somebody can share a source code? Please The author says there are 174K triangles. I have read more than 2M tris and vertices and do not know how to distinguish faces and vertices between the key frames (probably independent model configurations).

Share this post


Link to post
Share on other sites
Advertisement
Obj doesn't store keyframes, or any animation data. It stores simple static meshes. The format is up at WotSit.org.

Share this post


Link to post
Share on other sites
Read the site you linked to carefully. Each additional obj file they include IS a key frame. They don't CONTAIN key frames.

Note that this is certainly not the best way to handle animation at all...

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!