Jump to content
  • Advertisement
Sign in to follow this  
dinaharchery

OpenGL Quick openGL question

This topic is 3499 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

This is a stupid question I am sure but I need to know if it is possible to retrieve the actual coordinates of a NURBS surface that has been altered via the gluBeginTrim()? I just want to know if I can get these coordinates for manipulation in a program I am creating. Long story. Thank you.

Share this post


Link to post
Share on other sites
Advertisement
I don't use NURBS but you can check out the documentation and you can even download the source code from mesa3d.org

Share this post


Link to post
Share on other sites
Quote:
Original post by riruilo
I remember you have to use OpenGL evaluators, but I'm not sure.


Don't give advice if you don't know.
Evaluators are not going to tell him anything about the vertices generated.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!