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Terrain maping

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I have implemented a simple terrain engine using an adaptive triangle mesh (less polygons as we go away from the point of view, I also use frustrum culling). I''d like to know what would be the best way to texture the whole thing since the terrain geometry is changing continuously. I read some stuff about texture generation (depending on height maps - wich I use for my *engine*) that simply generated a texture and applied it to the mesh. That is fine since the engine was not using LOD. But in my case, what can I do? Or simply put, what is generally the best way to texture an adaptive mesh or a given mesh generated by a LOD algorithm? Thanks, Nathe

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