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OpenGL Trouble & Confusion with translations & rotations.

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Hi. I'm having a very annoying problem with my shell of a camera class and I was wondering if there is anything I am very obviously doing wrong in the code at http://utilitybase.com/paste/10186 Sorry for bothering anybody but I cant find any solution in the OpenGL book I have (Though to be honest it isn't very good). And I cant find any other record of this problem and possible solutions or workarounds though that probably is due to me not knowing what to call it. EDIT: Very sorry forgot to add what the error is The error is basically that the camera doesn't do anything. If I change the position of the objects being rendered they move the the correct position and render fine but the camera position will not translate or rotate. Thanks in advance. [Edited by - mmjack on December 16, 2008 9:12:28 PM]

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