Feedback on Game Concept

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16 comments, last by Morbid Addiction 15 years, 3 months ago
Well, is it possible to define, say its all based on:

a). Amount of players on each team.
b). Amount of Xp (as a whole) the team has made.

If so, that along with the Kill reward ratio, and the kicking of players if their ability to play seems to be far behond that of the rest of the sever population. Then I think these 3 processors working together would work to create a balance between Factions.

More to the idea could be...
That if a player becomes too strong, then the game will put a target on that player.. almost a bounty on their head maybe and an extra XP reward or somthing drawing others to do so.

What do you think?

Thanks,
Wyatt.

[edit]

Scrap that? I would prefer to keep things more simple.
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There is another option, but warning the balancing issues would be exponentially difficult depending on the number of classes and advancements.

Basically what if PC's don't actually become more powerful but instead more specialised, ie you are trading general skill for a specialisation.

scout(concealment, speed)- Sniper  - LongRange (lone wolf really weak less speed)                                   - Assault sniper (less range but tougher stays closer to team)                                                  - Point man (tougher, concealed, assault weapons)  - Tank (loses speed gains toughness)                                                                            -Clairvouyant (gets ability to see concealed enemies, weaker)


Thats is a rough estimate of one class, the formatting might be messed up :|, hope you get the idea. But like i said balancing would become more difficult the more you add, basically its all tradeoffs.
Innovation not reiterationIf at any point I look as if I know what I'm doing don't worry it was probably an accident.
Not crystals as a power source again.

Didn't anybody learn from Tiberium Wars?
@Guthur: Great Idea :) there could be balancing issues though? And I haven't figured out if you would either:

a). Choose a class upon joining the game.
b). Have accssess to every skill tree creating more variety of players (and have model changes after death that corrospond to skills (ie, more points in magik push for the mage player model).


@Cpt Mothballs: Doesn't have to be crystals, I origanlly had a backstory where seintists while working on an experiment to do with atoms (or somthing arather) miscalculate and over shoot their mark for power by a decemial place or somthing.

It creates a rip in the universe and most of the world gets covered in this black kind of plasma stuff and there are randomly rips that lead to other dimensions or the other side of the universe.

But I did state that its completly just a guide line, anything can be changed :)
Thanks,
Wyatt.
First of all, it's Scientists.

Secondly, if these sci-fi based game, you're going to have to create a setting where this is technically feasible and THEN, you're going to have to have to either briefly show how it is, or go and throw in time-travelling alien concubines.
Just another thing, if there's magic, why is there still religion?
Last I heard, anything related to magic was considered paganism or devil worship.
Wouldn't this have caused a stir earlier?

Why are the factions so clear cut? If you're going to put a story in and then totally disregard it by placing three totally clear cut groups of people, why bother with the story at all?
Seems a little pointless, considering the perspectives are so predictable.

What gameplay modes are there going to be?

If there are going to be wormholes, how are players going to be able to take advantage of that?
Furthermore, if there is going to be 50 vs 50 combat, how are you going to implement them so that there's no tele-camping?


I have more questions.
Maybe if your answers aren't weak I'll bother posting the rest.
Quote:Original post by Cpt Mothballs
First of all, it's Scientists.



Sorry, I am a hopeless speller and do not have any spell check software.


Quote:Original post by Cpt Mothballs
Secondly, if these sci-fi based game, you're going to have to create a setting where this is technically feasible and THEN, you're going to have to have to either briefly show how it is, or go and throw in time-travelling alien concubines.



For this, what I have said is only a rough guide line, you seem to be picking at it as though it were a full thought out design :P

But to awnser your question anyway. It is quite possible to create the setting as well as make it technically feasible (as it is set in the future) and doesn't involve any real technology advancements other than nano bots ect but weapons and everything else around that your subject to in the game world is all basicly the same as today.

Just with slightly differn't looks and some more adanced armor... but nothing that couldn't be deemed feasible.

The game since its basic design at the moment only deals with online multiplayer and will only have an opening backstory when you first load up the game (I'm guessing). If it was ever to become more popular, then a single player/co op could be released.

Or I did think about a bunch of just multiplayer maps that are differn't periods of time through out the story and if players wish their could be many signs of story telling on the maps them selfs.

This could also be added to the singleplayer as easter eggs (as in maybe graffeti on the wall thats the same in a multiplayer map for instant) but at the moment single player is not in question.


Quote:Original post by Cpt Mothballs
Just another thing, if there's magic, why is there still religion?
Last I heard, anything related to magic was considered paganism or devil worship.
Wouldn't this have caused a stir earlier?


There is magic involved all throughout religion, just its more under tones than anything, for a very basic example... you have Jesus with the water to wine. As example.

But, as I did say in my orignal post:

'Through experiments they were able to create some sort of 'magik' compound. Though it laid a toll on the people who used it, made their bodies weaker and weaker. But there were also other propierties of this rock.'

Its not magik, but to do with sceince, just that sceince can't explain everything though a theroy could be applyed to it, Its not magic exaclly that you use in the game, its more of less this 'substance' applied to the body in differn't ways resulting in differn't affects.

The image of a mage in my head involves a twisted being that has tubes runing in and out of its body, those tubes cary this substance around the body, which increases the mind, but obivously the side effects create twisted and weak bodies. With the help of nano bots (also having the substance applied to them) are connected to the mage's brain.

For instance, a fireball type of spell, Nanobots move around in a certain may, say infront of the mage's hand which he can aim the direction of the shot, once ready the nanobots help repel the flame in that direction... Same can be applied to Ice, Lighting and (maybe) even some sort of darkness effect.

Also, remember that this is all set in the future where the people of earth lived in a somewhat peacful soicity, this can deffently be expanded upon to facts such as if everyone is leaving in peace then there must be some level of uderstanding between religion and science, giving way for the acceptance that they beleieve that this substance has come from god to give to them (this obviously involves extremists etc).


Quote:Original post by Cpt Mothballs
Why are the factions so clear cut? If you're going to put a story in and then totally disregard it by placing three totally clear cut groups of people, why bother with the story at all?
Seems a little pointless, considering the perspectives are so predictable.


Sorry thats my fault, I forgot to add the word 'main'. These are the main three groups you are dealing with (for now). Knowlege of others would be avalible, but these factions are no way near strong enough to take on the main two.

This leads onto a story line in single player (if implemented) which can involve many differn't Factions. It also opens to an exspansion add on... which where after single player another faction in the end gains enough power to create a three way, which can open to a 3 way games.

Orignally I had 'Sojourn and the Embrace' faction as one of these minor groups. And still could be, as its only just a guide line that i could even change on a daily basis.


Quote:Original post by Cpt Mothballs
What gameplay modes are there going to be?

If there are going to be wormholes, how are players going to be able to take advantage of that?
Furthermore, if there is going to be 50 vs 50 combat, how are you going to implement them so that there's no tele-camping?



For starters, the goal would be to release early beta with death match. Then work Take and Hold and Crystal (or whatever) Collect. After this is done anything is possible and can be release via down load (additional content) such as survival, even mission maps (like constantly reacting to the game enviroment with a comander giving orders, after set main objectives are complete the game is one).

I don't beleive I ever mentioned wormholes, if you are refering to the rips I would say that they would reappear every time, and leave behind this substance, like the orignal game concept. But the only thing to work on there is that in game i was orignaly intending shards to fall during play or somthing in the background.

(see with the shard/crystal showers they constantly fall upon earth, but arn't always falling everywhere, so you would/are able to see shards falling in the distance).

... If tele-camping is teleporter camping (like sitting behind the portal in sidewinder on halo) this isn't envolved in this game... Though a skill may involve a 'blink (sort distance teleport)' skill there is real teleporting.

I hope I am awnsering you correclty!

Thanks,
Wyatt.
Quote:Original post by Morbid Addiction
Quote:Original post by Cpt Mothballs
First of all, it's Scientists.



Sorry, I am a hopeless speller and do not have any spell check software.



Firefox is free and has built in spell check.

http://www.mozilla.com/en-US/firefox/
I have firefox, where is the built in spell check? or is it an addon?

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