Sign in to follow this  
motcom

Exporting Planets from Blender to fbx texture problem

Recommended Posts

motcom    122
Hi Evereyone I am trying to create some planets in blender but i cant seem to export the texture/image for xna (.fbx) I created a uv sphere then linked it to an object under shading (F5). Under textures I clicked add new. Then under the texture button (F6) I select texture type "Image" and loaded a square picture of Venus Now under the materials button and map input i select "orco" and "sphe" If I render the image it renders fine. Problem is if i export it to autodesk (fbx) the sphere is exported but not my texture/image Its an easy way to create a planet but it seems difficult to export Thanks in advance

Share this post


Link to post
Share on other sites
PaperCut    122
I have no experience with exporting fbx, but all I can suggest is this:

the texture will be a seperate file not packed in the fbx so if you move the exported file to a different folder make sure you move the texture file with it.

hope that helps.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this