Jump to content
  • Advertisement
Sign in to follow this  
Mrkpc

'Whiteboxing'

This topic is 3473 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

A few days ago I looked at a video Development Diary of Fable 2, and when I heard about whiteboxing I was interested so I took a map i had drawn of a city and started whiteboxing in Google Sketchup Pro, like Lionhead did. I found out that Sketchup is pretty laggy if you add some more detail, but then I looked at the video again and i saw that they added way more detail then me without getting lag. Does anyone know how to solve this? I already looked at the help center at Google Sketchup but I shouldn't have this problem. Or should i just use another program, if so, which one? Here is that video by the way:
Ps. Sorry if i posted this in the wrong forum/catagory. [Edited by - Daan013 on December 18, 2008 7:55:20 AM]

Share this post


Link to post
Share on other sites
Advertisement
Perhaps they're simply running on more powerful systems than yours? Whatever it is, apparently Sketchup isn't good enough for your needs, so perhaps you should take a look at some other tools, like Blender, or perhaps a level-editor for an existing game (UnrealEd, Hammer, whatever you like).

In other words, find out what (tool) works best for you. :)

Share this post


Link to post
Share on other sites
Quote:
Original post by Captain P
Perhaps they're simply running on more powerful systems than yours? Whatever it is, apparently Sketchup isn't good enough for your needs, so perhaps you should take a look at some other tools, like Blender, or perhaps a level-editor for an existing game (UnrealEd, Hammer, whatever you like).

In other words, find out what (tool) works best for you. :)



Yeah thanks, I already thought about the system but this is really ridiculous, I mean: In Sketchup PRO I make a very, very undetailed landscape without even texture, but I can play Crysis on Low-Medium lol.
Guess Sketchup Pro is pretty worthless.

Share this post


Link to post
Share on other sites
Quote:
Original post by Daan013
Yeah thanks, I already thought about the system but this is really ridiculous, I mean: In Sketchup PRO I make a very, very undetailed landscape without even texture, but I can play Crysis on Low-Medium lol.
Guess Sketchup Pro is pretty worthless.


Crysis uses DirectX9 (or 10), while Sketchup uses OpenGL. Try updating your video drivers first. If that doesn't work, try going back to a previous version. I have experienced poor OpenGL performance with some of nVidia's drivers before, especially in apps that don't use VBO's for rendering.

Share this post


Link to post
Share on other sites
Quote:
Original post by cyansoft
Quote:
Original post by Daan013
Yeah thanks, I already thought about the system but this is really ridiculous, I mean: In Sketchup PRO I make a very, very undetailed landscape without even texture, but I can play Crysis on Low-Medium lol.
Guess Sketchup Pro is pretty worthless.


Crysis uses DirectX9 (or 10), while Sketchup uses OpenGL. Try updating your video drivers first. If that doesn't work, try going back to a previous version. I have experienced poor OpenGL performance with some of nVidia's drivers before, especially in apps that don't use VBO's for rendering.



I have a Ati-Radeon X1250, so... could that nVidia problem happening to me too???

Share this post


Link to post
Share on other sites
Quote:
Original post by Daan013
I have a Ati-Radeon X1250, so... could that nVidia problem happening to me too???


No. I don't have an ATI card (except at work, but I don't do any game development or 3D modeling there), so I don't know if ATI has any issues with their drivers for OpenGL.

I would still try updating your drivers to see if it makes any difference.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!