Why use TGA loader vs. BMP loader

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1 comment, last by Sketchy 22 years, 10 months ago
I just downloaded a simple sidescroller program from Area52, and I was curious about something. The graphics used in the program are TGA''s, and they contain multiple pictures in the same file, that I guess you can move between to create animation. My question is, why would someone decide to use TGAs rather than BMP files? Couldn''t you do the same thing with both types? --Sketchy
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Well its dependent upon what you''re using it for. Sure you could use bitmaps, but for animations and stuff, it would be much more efficient to use .TGA files for their alpha-transparancies in comparison to using bitmaps and masking (which is 10 times slower)

TGA has support for alpha channels where BMP does not. Well, BMP can store an alpha value in each pixel, but no image program I know of supports it.

Steve ''Sly'' Williams  Code Monkey  Krome Studios
Steve 'Sly' Williams  Monkey Wrangler  Krome Studios
turbo game development with Borland compilers

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