Jump to content
  • Advertisement
Sign in to follow this  
Prune

Flip faces in Maya???

This topic is 3424 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a model in Maya where a part of it has the polygons flipped (if I turn backface culling on, they disappear), though the normals are pointing in the right direction. How do fix it for exporting? If I flip the normals, that fixes the triangle direction, but of course then I have wrong normals and my lighting would be messed up. I can't find any option in Maya to flip/reverse faces/winging order etc.

Share this post


Link to post
Share on other sites
Advertisement
Edit - Ignore the rest of my post, I just reread your post, and what I wrote doesn't help at all. Sorry about that.

------Ignore-----------------------------------------------------------------
I don't have maya, but I googled flipping normals in maya, which I think is similar to what you need.

I don't know if this will help, but try what hawkdude55 said here.

[Edited by - Ryan123 on January 6, 2009 10:54:22 PM]

Share this post


Link to post
Share on other sites
Ryan123 is right, I think.

In Maya 8.5 (Personal Learning Edition, at least) select the faces that have the flipped normals, then on the Polygons menu select Normals->Reverse. It might also be helpful to disable two-sided lighting (under the individual editor window, select Lighting->Two-sided Lighting). Any faces that don't look light colored when lit are probably reversed.

Share this post


Link to post
Share on other sites
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?

Probably a dumb question, but hey, you never know.

[Edited by - Ryan123 on January 8, 2009 5:44:27 PM]

Share this post


Link to post
Share on other sites
Quote:
Original post by Ryan123
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?

Probably a dumb question, but hey, you never know.

Or, you know, you could just flip the normals. [smile]

Share this post


Link to post
Share on other sites
Yeah, actually, I guess you're right [smile].

[Edited by - Ryan123 on January 8, 2009 6:33:58 PM]

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!