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Prune

Flip faces in Maya???

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Prune    224
I have a model in Maya where a part of it has the polygons flipped (if I turn backface culling on, they disappear), though the normals are pointing in the right direction. How do fix it for exporting? If I flip the normals, that fixes the triangle direction, but of course then I have wrong normals and my lighting would be messed up. I can't find any option in Maya to flip/reverse faces/winging order etc.

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Alatar    303
Edit - Ignore the rest of my post, I just reread your post, and what I wrote doesn't help at all. Sorry about that.

------Ignore-----------------------------------------------------------------
I don't have maya, but I googled flipping normals in maya, which I think is similar to what you need.

I don't know if this will help, but try what hawkdude55 said here.

[Edited by - Ryan123 on January 6, 2009 10:54:22 PM]

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Moe    1256
Ryan123 is right, I think.

In Maya 8.5 (Personal Learning Edition, at least) select the faces that have the flipped normals, then on the Polygons menu select Normals->Reverse. It might also be helpful to disable two-sided lighting (under the individual editor window, select Lighting->Two-sided Lighting). Any faces that don't look light colored when lit are probably reversed.

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Alatar    303
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?

Probably a dumb question, but hey, you never know.

[Edited by - Ryan123 on January 8, 2009 5:44:27 PM]

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Moe    1256
Quote:
Original post by Ryan123
I don't know much about maya, but have you tried just deleting the face and recreating it with it facing in the right direction?

Probably a dumb question, but hey, you never know.

Or, you know, you could just flip the normals. [smile]

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