Sign in to follow this  

ID3DXAnimationController Problems...

This topic is 3314 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Greetings to all! How to me to find out, animation has come to the end or not? I have found one method: D3DXEVENTHANDLE GetCurrentTrackEvent(); But by its call there is a mistake: D3DXEVENT_TYPE CurEvent; D3DXEVENTHANDLE hEvent; ZeroMemory(&hEvent,sizeof(D3DXEVENTHANDLE)); hEvent = g_pAnimController->GetCurrentTrackEvent(iTrack,&CurEvent); It cannot will address to CurEvent though it is static structure... How still it is possible to make it? In advance thanks!

Share this post


Link to post
Share on other sites
Hove can i get this period?

ID3DXAnimationController::ValidateEvent(D3DXEVENTHANDLE hEvent)
Checks whether a specified event handle is valid and the animation event has not yet completed.

this is that i need... but it doesn't wo

Share this post


Link to post
Share on other sites
Sign in to follow this