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current fbo

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hi how can i get ID of the in use frame buffer object wich bound with glBindFrameBufferEXT function ( i need this for binding previous fbo in my engine after calling "draw" function of an entity)

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I think you are looking for

If it returns 0, then it refers to the window-system-provided (default) framebuffer.
If non-zero value is returned, then it refers to the currently bound FBO.

Other tokens added for FBO extension are;

Also, please check FBO specific interfaces to get info of the bound FBO;

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