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How to estimate profit for a computer game

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I was wondering how you estimate/calculate the profit for a computer game after everybody involved in the chain takes out a chunk. Below an example that I would any feedback you might have on. store sale price = $50 store profit =$ 5 - --------------------------- wholesale price = $45 wholesale profit =$ 5 - --------------------------- gross profit = $40 duplication costs =$ 5 - --------------------------- gross profit = $35 This$35 then needs to be divided between the distributor and the publisher. The percentage each gets probably has to do with both their involvement/investment.

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I''m not sure but for a game at $50 in stores the developer will not get more than$3 or at most $5, many give you the 10% of the trade price, retailers get definitely more than$5 for a $50 game and duplication is about$1 or $2 at most but not$5, and the distributor is always the wholesaler I think, in any case if you''re a developer you''ll get probably a couple of dollars per copy, after recuperation of all the investments that you cannot control and can simply make the total royalties to be $0. Like someone said, if you get any tiny ammount in advance (rare) save it cos that''s all you''re gonna get. Share this post Link to post Share on other sites Plan on not making any profit. If you do, great, but dont even bother trying to estimate it. Account for what you can get paid upfront for, or on finished product delivery, and everything else is just gravy. Not a real profitable industry. Share this post Link to post Share on other sites Ikrann, Afraid your not quite right on the process. It goes like this... On a$60 game
Retailer sells to you at $60 Distributor sells to the Retailer at$40-50

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There was a two page flow chart in PCGamer a while back that detailed where all the money went. Unfortunetly I dont remember anything from it

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Think of a number between 0 and + infinite, put a minus sign (-) before, u have the estimate

try www.makegames.com from Diana gruber where she has an online ''estimator'' not very accurate but heck