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51mon

Game framework of choice?

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Hi I'm a professional graphics programmer. The company that I work for have serious economical problems, so I think I will have a lot of spare time soon. I have started a private project. The idea is to create a game with "simple" gameplay and focus on the graphics. Initially it will be a one-man project and my aim is to have a fully functional prototype in a few month (with full time dedication). I would like to have total, low-level control of the graphics pipeline. However, I would prefer if many other parts of the implementation would require as little effort as possible. The performance need to be high, though. I would appreciate if people with experince in these kinds of projects would give me advice. Would XNA be a good choice? Does it have low-level graphics control (comparable to directx)? What about overhead? Is there any other alternatives? Or is it better to do the whole implemenation in directx? Thanks

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Quote:
Original post by 2DExtremeOwner
Focus on the Graphics? Well DirectX 10. It shoudnt be hard for 'you' to pick up.


Yeah I already know DX10 well. I'm more concerned of the surrounding functionality. For example how to convert/load data from modeling/draw software (with animation data); and how to manage assets.

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