OpenGL Books
Depends a bit on what you already know. Are you good on the math and theory already? Have you looked at: http://www.gamedev.net/columns/books/books.asp?CategoryID=21 ?
Start with the basics: OpenGL Programming Guide ("the red book") and OpenGL Shading Language ("the orange book"). You can follow up with OpenGL SuperBible ("the blue book"), and then Beginning OpenGL Game Programming by our own Dave Astle and Kevin Hawkins.
Assuming you're a beginner, of course.
Assuming you're a beginner, of course.
Thx for the replys. For me, I am making a game in OpenGL and am recording my experience in my journal. I have never worked with openGL or 3D Models so it shall be fun to see how much I can do in one year. :)
Good luck with your game. And your decision to keep a journal is excellent! Good move. The best OpenGL books in my opinion are:
#1: OpenGL SuperBible
#2: OpenGL Shading Language (Randi Post)
#3: OpenGL Distilled (for a short, concise, to-the-point reference)
#4: Real Time Rendering
#5: Advanced Graphics Programming Using OpenGL
#4 has nothing specific to do with OpenGL, but is the best book for games and realtime simulations and such. #5 you can live without, but is pretty good.
Also make sure you download the free OpenGL 3.0 and GLSL 1.3 specifications which are free download PDF files on http://www.opengl.org
#1: OpenGL SuperBible
#2: OpenGL Shading Language (Randi Post)
#3: OpenGL Distilled (for a short, concise, to-the-point reference)
#4: Real Time Rendering
#5: Advanced Graphics Programming Using OpenGL
#4 has nothing specific to do with OpenGL, but is the best book for games and realtime simulations and such. #5 you can live without, but is pretty good.
Also make sure you download the free OpenGL 3.0 and GLSL 1.3 specifications which are free download PDF files on http://www.opengl.org
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement