The Iso3D Project

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25 comments, last by Dino 22 years, 9 months ago
Using "Download Accelerator Plus" I''m propmted for a user name and password.
Using IE I can click only on "readme.txt" and "texture0.bmp."

One Must Fall: Battlegrounds
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Ran fine on my NT machine at work. FPS was in the 50''s with a PIII 500 and TNT2. Pretty dark tho, unless that was the intention.

Have to try it again at home, where it originally crashed.

-Mod
----------------------
Modian
quote:Original post by MButchers

one optimization you could perform,I assume your doing
a glClear(GL_COLOR_BUFFER_BIT), this is quite slow and
not realy required as most iso engines clear the color
buffer when rendering the tiles.


Huh? I don''t understand. Most iso engines DO clear the color buffer, so does this one. Why are you telling not to do it? Sure, if camera does not move, and only the tiles get updated, you don''t need to clear the color buffer, just draw on top of it. Draw anything else on the screen or change the view and you''ll have an ugly mess on the screen.



Gaiomard Dragon
-===(UDIC)===-
Gaiomard Dragon-===(UDIC)===-
Hello there,

you dont need to clear the color buffer as
when you redraw all the tiles the old contents
of the color buffer normally get totally
overwritten, so long as your tiles interlock
properly.

Thats what i do anyway.

Cheers

Mark.
Sorry but i can''t download the files ... everytime there''s a popup asking for an user name and password ... is this a non-US specific problem ?



MButchers,

Dino''s demo NEED to clear the color buffer. Just try not to do it and rotate the view and you shall see...

Gaiomard Dragon
-===(UDIC)===-
Gaiomard Dragon-===(UDIC)===-
Butchers is refering to a situation where the tiles take up the entire screen, thus the whole screen will be over written each frame with tiles. But in Dino''s demo they dont, so he must clear the surface first.

Possibility

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