Jump to content
  • Advertisement
Sign in to follow this  
Daggerbot

[c++] hiding implementation specific details

This topic is 3495 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm working on a project that doesn't guarantee that the same inherited class functions will be overridden in different implementations. For those who write cross-platform projects, what methods do you use to hide implementation-specific details from headers, such as overridden functions and private member variables? Any help is appreciated.

Share this post


Link to post
Share on other sites
Advertisement
I tend to supply an abstract super-class, requiring all required functionality, and very rarely allow for functionality that is not present on some target platforms, so the problem rarely arises.

Don't forget that where necessary you can declare a function to be pure virtual, which forces the implementer to provide at least a token implementation.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!