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A little help

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How do I create a pointer to a member? or is it something else?
glutDisplayFunc(video.Draw);     //Error given: use '&DrawScene::Draw' to create a pointer to member 

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GLUT expects function pointers, but you're trying to pass a non-static member function pointer. Standard link for you to read. Basically, make the draw-function static if you want it wrapped in a class. If you need it as a member function, you need to pass a static or free function to GLUT and manually foward the call to the desired member function of the desired object.

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nevermind fixed the problem. It was actually way easer than I thought it was.

[Edited by - LostSnow25 on December 25, 2008 5:20:29 PM]

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