Quote:Original post by dashurc
Quote:Original post by PokerFlat
Those that own it would not be the target.
If I was an investor/shareholder, ignoring 100% (well actually probably more like 90% since some would dig a remake) of your entire existing market is not something that I'd invest in. The PS2 game is only a couple years old. The people buying PS3s for the most part owned PS2s. If they didn't buy the game (which was critically acclaimed) then, they probably won't buy it now without a serious marketing investment.
Not ignoring, just not targeting. There's a difference. I disagree that people buying PS3 now also owned PS2. And I think that people that didn't try it out but knew about it would be tempted to try it out as the game has had good word-of-mouth.
Quote:Original post by dashurc
Plus, developing for next-gen systems requires a huge investment. It's not as trivial as you make it sound. Do you have any idea how long it would take to remake that world for a next-gen platform? That's a full development cycle for the artists (save for maybe a bit of concepting since it's been done for the first game, but you're not saving anything from a sequel).
Not sure where I made it sound like development for multi-core consoles is trivial. I think everyone knows it's not trivial. It's kicking people's butts.
The point that the "concepting" (that a real word?) is already done is part of my argument for doing this. You can farm this out to lower paid workers in Korea or Vietnam, etc.
So you are saving.
Quote:Original post by dashurc
I guess the argument I'm making, is that from a business standpoint, a sequel is a much more viable option, as its intended audience INCLUDES the 100% of the people that bought the first game, and adds the new market you're talking about (plus new players would be intrigued and might buy the original).
All good points, except for the last one, I'll get to that but first....
I agree that a sequel is preferred over this mid-market release, or makeover. But I thought that coming into this. It's implied really.
The last point, that about buying the original, would likely mean they'd buy a used copy
and Sony don't care about the used market since they get no money so that's not a selling point of this idea anyway.
I still like the idea, it may just need more thought and consideration for it to start happening. There's a potential for a mid-market industry I think. If you had PS2 experience and PS3 experience and solve some of the hard problems up front you may be able to recoup that time spent on the hard problems by applying it to converting other titles.
Once you get a pipeline then you need less highly skilled people on the projects.
Maybe I am trivializing it but hard work doesn't scare everyone away from money.