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glRasterPos

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Does anyone have any idea how to use this properly? Let''s say I have a 640*480 screen set up, and want to set the raster position to x:16, y:400 How do you do that. The coordinate system this function uses seems totally whacked. Anyone know the magic formulas to get a actual pixel location out of it? I am using a NeHe demo (first text demo - lesson13), and want to be able to put the text anywhere on the screen.

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I got it worked out already. =)

I just set up an ortho view and life is good again.

I still get computer hangs when in fullscreen mode with that demo though. I don't think Windows is happy with me using one of it's fonts in full screen mode. I have been told it's a Voodoo driver bug. *Shrug*


Edited by - Developer101 on June 21, 2001 5:59:55 PM

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