Advertisement Jump to content
Sign in to follow this  
giugio

collada visual scene

This topic is 3675 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hy. I have a collada file with 200meshes , they ara positioned like the visual scene of the file. Is possible to set for each mesh a the visual node transform matrix , that is multiplied by the it's graph scene parents like the collada ref? At the end of the visual scene parser i have a list of meshes with the precalculated transformation matrix for each mesh. Now for render the scene i have to iterate the list and transform for the precalculated matrix for each mesh. The question now is :How collada export the shene in a graph? and not a list with the multiplied transform??? THanks.

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!