Jump to content
  • Advertisement
Sign in to follow this  
Spiderweb

Problems with shading. Need some help :)

This topic is 3518 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to figure out why this models surface is like this. I am using Milkshape as my modeling software. Thanks to anyone who can give me some info how to correct this.

Share this post


Link to post
Share on other sites
Advertisement
kind of taking a shot in the dark...

I'm assuming the wings are subsurfed. Then possibly too many uneven faces accounting for too many vertices and the lighting effect brings it out?

Could be totally wrong but who knows, good luck.
Steven C.

Share this post


Link to post
Share on other sites
I changed the smoothing groups by selecting the problem areas and it righted most of it. Now I have only a few smaller areas that wont change. I am not sure why it changes shades when I extrude faces.



Disregard the right wing, I have not mirrored the other wing yet. You can see the top sectons shading (the dome)still not able to correct that. I extruded this area. Also the box area that sits atop the gun barrel. It has a dark shading on the side that should be facing the viewer. I think i had auto smooth off or might have turned it on at some point during the building process and just dont remember. SIGH......

[Edited by - Spiderweb on December 28, 2008 2:44:02 PM]

Share this post


Link to post
Share on other sites
For the dome "line", and assuming it is what your talking about and that it's two sets of vertice groups coming together to make a "whole"; I remember for Blender there is a quick tool to join the two objects together, making them seamless. Never used Milkshape, so if that is one of the problems you're trying to correct it's possible there is such a tool in Milkshape. I would google for it. Clueless about the box in shade.

Good luck,
Steven C.

Share this post


Link to post
Share on other sites
That top area is actually a tube that was extruded from the point you see the weird shading to the end at the rear of the craft. I tryed resnapping the verts together and nothing changed. the top is infact a seperate piece. Would you connect it to the body or leave it as a sererate section?

Share this post


Link to post
Share on other sites
If the top is still a fully rounded tube (half the tube is still unseen), for the gpu's sake I would halve it, reducing the number of vertices. As for snapping the top and body, it may be easier to texture with them apart (assuming you want the top to be different from the body). Other than smoothing the body to top transition, I don't believe snapping them would be any more beneficial. And probably after adding the textures the transition may be satisfying enough. I did notice the top's seam doesn't appear in the first picture you posted, is it just when viewing from the front?

Steven C.

Share this post


Link to post
Share on other sites
The seam appeared when I changed some smoothing groups. It is visible from nearly any angle. I will figure this out somehow. I cant figure out why it doesnt retain the same light direction as the front part of the dome.

This is off topic but if anyone has some ideas as to what texture patterns would look great on this or what details can be modeled. I could use some outside the loop tips.I know how to model but I am somewhat new to textures. I pretty much use digital photo textures when I actually get to the point where I want some color on the things.

If you want to respond to this, sketch out a design and post it so I can see what your idea is.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!