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Need to wet my feet in a graphical SDK

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My objective is coding a 2D isometric tile map. Minimum features. I'm considering DirectX (older versions) or OpenGL. I don't meet the system requirements for XNA. Anyone got some advice on getting my feet wet, where to start, what to use, etc?

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What language are you using? C++? C#?
If you are using C++, I suggest using SFML.
http://sfml-dev.org/

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