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Valerien

[resolved] Graphics optimisation - multiple objects and textures.

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Hi there, Err... today i'd like to know... how I should make the textures of a musket depending on its structure. Let me explain : actually i've made a musket in 2000 tris approximately, and it's done in multiple objects. Err... I'm new in game graphics, and... should put it all in one object (i've added a render at the bottom of the message)? Actually, the cocking handle and the trigger and the... little thing to throw a bullet (i dunno how to say that in english) are separated of the whole weapon. Should i put all them in one object, and texture'em this way (we'll use only one material for this one) please ? Thanks in advance. http://images1.hiboox.com/images/5208/dd7c219af72545c00a53858701ac6dff.png Since this screen i've retriangulated every objects to don't have any artifacts and i've welded some faces. [Edited by - Valerien on December 29, 2008 6:07:37 AM]

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I don't see what would hurt in just making the entire thing one object and then mapping it. You should have any errors with doing it that way. It was kind of hard to follow your post with all of the Err... ... .. .. . . . ... .. . .ER ... . .e.r.r stuff, but let me know if I answered your question :P

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For a static render you can throw all the triangles
into one object and just use one material on it.
If its ever to be animated you should separate the desired
parts into separate meshes so they can be drawn individually.

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