using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using Microsoft.WindowsMobile.DirectX.Direct3D;
using Microsoft.WindowsMobile.DirectX;
namespace Tilt {
public class frmMain : Form {
[MTAThread]
static void Main() {
frmMain f = new frmMain();
f.InitializeGraphics();
f.Show();
while (f.Created) {
f.Render();
Application.DoEvents();
}
f.DisposeGraphics();
}
public Device device;
public bool Created;
protected bool InitializeGraphics() {
Created = true;
PresentParameters p = new PresentParameters();
p.SwapEffect = SwapEffect.CopyVSync;
p.Windowed = true;
/*
* For some reason, these settings allow the device to be created,
* but nothing gets drawn (the form's white background is just shown
* full-screen). WTFmate?
DisplayMode dm = Manager.Adapters.Default.CurrentDisplayMode;
p.Windowed = false;
p.BackBufferWidth = dm.Width;
p.BackBufferHeight = dm.Height;
p.BackBufferFormat = dm.Format;
*/
device = new Device(0, DeviceType.Default, this, CreateFlags.None, p);
return true;
}
protected void Render() {
device.Clear(ClearFlags.Target, Color.Black, 1.0F, 0);
device.BeginScene();
device.EndScene();
device.Present();
}
protected void DisposeGraphics() {
device.Dispose();
}
}
}
Any help would be greatly appreciated!
Full-screen DirectX Mobile (HTC Touch Pro)?
I'm just going crazy trying to get full-screen mode to work with the Touch Pro. Windowed mode works as expected (black screen, or whatever color I Clear to), but full-screen just does nothing at all. No exceptions are thrown (all the calls are supposedly working fine), but all I see on the screen is the white form background.
I'm using C# and DirectX Mobile. The project is targeting Windows Mobile 6 Professional. Here's the entire code of the only source file in the project:
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