Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.



This topic is 6930 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi. I'm working on a 2D action puzzle and I chose OGL as a rendering API. I am using 3D effects in the game, but the game itself is 2D.
Recently I started working on explosions. I could prerender them, but I am looking for a more "3D" approach on implementing them. Can anyone point me to resources on that?

Share this post

Link to post
Share on other sites

Look into implementing a particle system you can easily to explosions as well as other effects like water, or fire with them.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!