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ViewFrustum Calculation?

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Is this the correct to find the view frustum? For the points in the near plane, I will go to find the distance from the eye position to the near plane with formular : d = v*t (t = near plane, v = view direction e.g z values of the camera coordinates). This will give me the distance value from eye to the near plane.... That is my initial caluation to find the points for my view frustum... Do I go in the right path... I can't type the rest of it coz it is hard for me to describe.

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