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Dinomike

MMORPG Themes

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I've been thinking about the different common MMORPG themes. I guess this isn't really a question, but here is what I've come up with so far: *** Fantasy (ie Lord of the Rings) / Mythology Advantages: No need to dwelve deep into storyline, since everyone is familiar enough with Lord of the Rings style settings. Also, there are a lot of creatures and themes to draw from that are already templated and seem to work fairly well. Also, it is wide in scope content that can be covered. Disadvantages: Used in many games, so may lack originality unless significant effort is put in. *** Sci-Fi Advantages: Has the greatest cool factor (this is tied greatly to visual style). Disadvantages: The game creator is obligated to set up some sort of story so that the player at least knows what year and what planets the events are taking place on. ***Biblical Mythology Advantages: Can have a fairly high cool factor (ie something like Diablo) and setting up a background story should be fairly easy. Disadvantages: Some people might be drawn away from the topic. Anyway, this is what I have thought of so far. I was wondering if anyone would give some feedback, comments, additions, etc... to this post. Thanks, Mike

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Quote:
Original post by Dinomike
*** Sci-Fi

Advantages: Has the greatest cool factor (this is tied greatly to visual style).

Disadvantages: The game creator is obligated to set up some sort of story so that the player at least knows what year and what planets the events are taking place on.


***Biblical Mythology

Advantages: Can have a fairly high cool factor (ie something like Diablo) and setting up a background story should be fairly easy.

Disadvantages: Some people might be drawn away from the topic.


I don't know what you mean by cool factor.
Also Sci-Fi should probably split into futuristic (SWG, planetside) and space exploration (EVE, etc).

I'm not convinced biblical mythology is a category, and Diablo certainly isn't an MMORPG.

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Well, I think cool factor is hard to define. The best example I can think of at the moment is a movie: The Matrix, when it first came out.

Diablo isn't really an MMORPG because the gameplay is limited to teams of 8 at most, but I think it's possible to create an MMORPG with a similar theme to Diablo.

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if you're talking about fast, slick fighting and "oh my god he just killed eight guys in three seconds using some chopsticks" stuff, that's far from futuristic-specific.

Also you might want to mention social-interaction with no combat MMOs like habbo hotel.

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