Jump to content
  • Advertisement
Sign in to follow this  
captainfreedom

how to tell exporter to disable lighting

This topic is 3628 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I'm writing an exporter to export from 3ds max (and other 3d tools) and have some issues with translating material parameters to opengl commands. Some objects in the scene will have lighting disabled. Unfortunately no specific parameter for this exists. So I could handle this two ways: 1) If the exporter sees a self-illumination colour of 100%, then it assumes lighting is disabled 2) The parameter is encoded in the name of the material (i.e. material01_no_lighting) What would the best way to do this?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!