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Bloom Tutorial

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Hi I'd like to implement some bloom effect to my spacesim game, i.e. like the Mass Effect shaders. But i need to learn how to do it using directx.. so i wonder if there's some tutorial out there. I've tried to search but i've not found too much.. Have you some good links? Thanks..

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There's a Direct3D9 sample in the SDK called PostProcess that demonstrates how to construct a generic post-processing pipeline. One of the effects available is a bloom effect.

There's also a sample on the XNA website that demonstrates bloom.

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