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Texture arrays and pixel buffer objects

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Hello, I want to quickly extract one texture (GL_TEXTURE_2D) from a texture array (GL_TEXTURE_2D_ARRAY_EXT). I'm trying to use a pixel buffer object, glPixelStore and glGetTexImage (as mentioned in the documentation) but no success. Anyone to help me ? ( a good example, a good tutorial... ) Thanks

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Hint: Post code and explain your problem instead of bumping the thread.

Asking for a tutorial or example code is a big mouthful. It's your own responsibility to write any relevant details if you expect help ;)

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