Texture arrays and pixel buffer objects
Hello,
I want to quickly extract one texture (GL_TEXTURE_2D) from a texture array (GL_TEXTURE_2D_ARRAY_EXT).
I'm trying to use a pixel buffer object, glPixelStore and glGetTexImage (as mentioned in the documentation) but no success.
Anyone to help me ? ( a good example, a good tutorial... )
Thanks
Hint: Post code and explain your problem instead of bumping the thread.
Asking for a tutorial or example code is a big mouthful. It's your own responsibility to write any relevant details if you expect help ;)
Asking for a tutorial or example code is a big mouthful. It's your own responsibility to write any relevant details if you expect help ;)
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