Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

PsycoBlade

Texture memory and LS

This topic is 6264 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

If I have a lot of different textures in my Landscape ranges, for example 5 textures, the resulting landscape will not take any more texture memory than a landscape with, for example, 2 textures, right? Because all the textures are combined into a big 2048x2048 texture, it doesn''t make a difference, correct? -Rich

Share this post


Link to post
Share on other sites
Advertisement
That''s right. Those original textures aren''t needed after you build the big terrain texture. You can delete them from your final build directory.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!