Jump to content
  • Advertisement
Sign in to follow this  
Xilliah

OpenGL FBO initialization issue (Resolved)

This topic is 3622 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey mates! Today was quite a horrible day for me. My last hope is to post my (probably small) issue right here and hope to wake up in the ray of light known to me as gamedev.net. When the following code starts, it says my machine supports opengl 2.0 and FBOs. To be sure my computer supports FBOs, I used another different check and also ran a binary that uses FBOs (not made by me). This all comes out positively. Top of that I have an nVidia 9600. And yet, when I try to initialize an FBO, I get the error message that the extension is unsupported.. w-t-f? When I comment out some functions to stir up some trouble of my own, the error message does seem to work by giving the right codes. Before this code runs I have made a window, gotten the dc, rc and activated them: http://codepad.org/aPLG9gQF Thanks a lot, X [Edited by - Xilliah on January 9, 2009 3:27:42 AM]

Share this post


Link to post
Share on other sites
Advertisement
Holy crap HuntsMan! That worked! Woaw some bugs are so weird lol.. make a bad texture and get frambuffer unsupported.. Thanks mate!

Some bugs are so much fun though, a day ago I made bullets that would link to objects, but I got some crashes. Then figured out that some bullets touched each other in midair, and this caused them to link to each other instantaneously which created a link loop (not allowed anymore! =D).

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!