FBO initialization issue (Resolved)

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2 comments, last by Xilliah 15 years, 3 months ago
Hey mates! Today was quite a horrible day for me. My last hope is to post my (probably small) issue right here and hope to wake up in the ray of light known to me as gamedev.net. When the following code starts, it says my machine supports opengl 2.0 and FBOs. To be sure my computer supports FBOs, I used another different check and also ran a binary that uses FBOs (not made by me). This all comes out positively. Top of that I have an nVidia 9600. And yet, when I try to initialize an FBO, I get the error message that the extension is unsupported.. w-t-f? When I comment out some functions to stir up some trouble of my own, the error message does seem to work by giving the right codes. Before this code runs I have made a window, gotten the dc, rc and activated them: http://codepad.org/aPLG9gQF Thanks a lot, X [Edited by - Xilliah on January 9, 2009 3:27:42 AM]
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are you using glew.h for the function calls? you can use that or the other one... what is it glext? i would recommend glew.

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redwoodpixel.com

http://www.opengl.org/wiki/index.php/Common_Mistakes#Creating_a_Texture
Holy crap HuntsMan! That worked! Woaw some bugs are so weird lol.. make a bad texture and get frambuffer unsupported.. Thanks mate!

Some bugs are so much fun though, a day ago I made bullets that would link to objects, but I got some crashes. Then figured out that some bullets touched each other in midair, and this caused them to link to each other instantaneously which created a link loop (not allowed anymore! =D).

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