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Toolmaker

GameMonkey from within C#?

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I'm currently doing some mild experimentation work with .NET and I want to try some scripting from within a C# application. Nothing serious, and I don't want to use C++ for experimenting with this. I used GM in the past and really enjoyed using it, so I wanna use it again for my project. Does anyone know any if there are bindings for .NET? I tried some googling around and searched the GM forums, but I couldn't find anything on it. Toolmaker

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Yea, I saw that before, and from what I've read, it's no longer supported / in use. I don't have the time to write my own wrapper around it or search further, because I'm just developing a very simple prototype.

Anyway, I decided to go with Lua, because there's an extremely simple wrapper for Lua to use in the CLR called LuaInterface. Integrating it was a breeze(See here) and it actually works quite good.

To my surprise it even supports invoke CLR objects / types, so I'm currently experimenting the other way around: Trying to load CLR into the scripts and invoking those.

Toolmaker

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