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Tricks of the windows game programming gurus (2E)

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It seems like this book has a lot of mixed reviews everywhere, some people love it, others hate it. From the negative reviews, I've seen many people complaining about the code in the book. They say that André Lamothe uses bad teachings in programming and design that will likely affect newcomers in the long run. I'm not a newbie when it comes to programming, I've programmed in Java, Pascal/Delphi, Visual Basic, PHP and a little of C/C++. But when it comes to game programming I haven't done much of it other than a few interactive aplications using sprites in Delphi. I want to get good foundations on game development and Andrè's book seems to have a lot of useful subjects for new game programmers like myself. But on the other hand, based on the negative reviews, it might teach me some bad practices that in the long run will not help me at all, especially when it comes to programming larger proyects where performance is vital. So my question is if this book still good for new game programmers despite its flaws? And if there are better alternatives what books do you recomend me to get that can replace André's book without the bad practices? Thanks in advance. [Edited by - Cyber_Cactus on January 10, 2009 2:26:56 AM]

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