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ZomeonE

clipping with directx

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Use directx's or your own,I personally havent noticed a slow down with directdraws. Why would it be slower? Clipping is a pretty simple matter,given there are ways to speed it up ,but in general i imagine the performance of directdraws is fine.

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Whats the best way to do clipping with directx?

* DirectX Clippers?
* ->Blt(&dest_rect,...,&source_rect,....,...)
* something else?

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The DirectX clippers are REALLY slow on my computer. It's really strange because I can run Quake 3 at a decent framerate with my 2 year old 3d card. (NVIDIA RIVA 128)

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