Now i'm see nothing
i'm a little frustrated, this is the code , where i do the mistake?
D3DXVECTOR3 pos(0.0f, 0.f,5.0f); D3DXVECTOR3 target(0.0f, 0.0f, 0.0f); D3DXVECTOR3 up(0.0f, 1.0f, 0.0f); D3DXMATRIX V; D3DXMatrixLookAtLH( &V, &pos, &target, &up); D3DXMATRIX V1; D3DXMatrixIdentity(&V1); D3DXMatrixScaling(&V1,0,0,-1); V*=V1; Device->SetTransform(D3DTS_VIEW, &V); D3DXMATRIX dxMat; /*D3DXMatrixIdentity(&dxMat); D3DXMatrixScaling(&dxMat,1,1,-1); Device->SetTransform(D3DTS_VIEW,&dxMat);*/ D3DXMATRIX proj; D3DXMatrixPerspectiveLH( &proj, D3DX_PI * 0.5f, // 90 - degree (float)Width / (float)Height, 1.0f, 10000.0f); Device->SetTransform(D3DTS_PROJECTION, &proj);thanks again