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OpenGL Texture not rendering

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Hello, I had my texture rendering fine on my 3d model using openGL on win32. After I put the rendering code in a DLL and made it a child window of a client, it discontinued rendering the model's texture. (Everthing else is working though... the model renders with animations playing etc...) Me being a newb, I don't know where I should I be looking. As I said, nothing in the rendering code has changed, nor the texture location, etc... It's all the same, I just changed the window class, the size of the window, and I'm creating it as a child of a parent window. Thanks in advance... just looking for a push in the right direction on this one.

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