All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
34
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Is there an HLSL spec doc floating around?
Graphics and GPU Programming
Programming
OpenGL
Started by
NumberXaero
January 10, 2009 06:00 PM
2
comments, last by
Leafteaner
15 years, 3 months ago
NumberXaero
2,625
Author
January 10, 2009 06:00 PM
Something similar to the OpenGL GLSL spec for HLSL?
Cancel
Save
Advertisement
MJP
20,295
January 10, 2009 06:50 PM
I'm not sure what's in the GLSL spec, but there's all sorts of documentation on
MSDN
.
Cancel
Save
The Blog
|
The Book
NumberXaero
2,625
Author
January 10, 2009 09:58 PM
Yeah, I know about MSDN, just looking for more of a complete spec maybe in pdf form that can be read offline or straight through without searching for each term Im after.
Cancel
Save
Leafteaner
860
January 11, 2009 02:26 AM
It's also in the documentation that comes with the Directx SDK.
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
Understanding the wavy-like shape in alpha-testing magnification for text rendering
Graphics and GPU Programming
Advertisement
Recommended Tutorials
The Top Ten Languages for Game Localization
Production and Management
The Entity-Component-System - C++ Game Design Pattern (Part 1)
General and Gameplay Programming
Polymorphism in Angelscript
General and Gameplay Programming
Creating a Movement Component for an RTS in UE4
General and Gameplay Programming
Object-Oriented Scene Management
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top