Advertisement Jump to content
Sign in to follow this  
maxest

Specyfying macros with Cg runtime

This topic is 3660 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I want to use #ifdef's in my shaders and can't figure out how to pass information about these flags to a shader. As far as I found out it is possible to pass them as argument when calling cgc.exe. But how can I do this with Cg's API?

Share this post


Link to post
Share on other sites
Advertisement
OK, just found out that the last cgCreateProgram's argument is not shader main's arguments but the compiler's :)

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!