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sipickles

Raknet vs OpenTNL vs ???

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Hi, Currently my engine is using Boost::Asio for its networking on the client and Twisted for the server. I don't want to spend weeks bulletproofing my server for DoS , implementing virtual connections on UDP etc. As a resultl I am considering moving to a 3rd party package. The raknet library review on GD.net is from 2003, so I was wondering if anyone had experience of more recent versions. How about openTNL? any fans out there? Or am I missing a great alternative. Many Thanks Simon

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I was pretty frustrated with OpenTNL's documentation. RakNet is a good price, if you are willing to use non-free software.

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Try zoidcom... It has a fair amount of documentation and seems to be easy to use. I will be using it for a 2d game I am working on atm...

Quote:

The Zoidcom network library is a high-level, UDP based networking library providing features for automatic replication of gameobjects and synchronization of their states over a network connection in a highly bandwidth efficient manner. This is achieved by multiplexing and demultiplexing object information from and into bitstreams, which make it easily possible to avoid sending redundant data. Bools only take one single bit, integers and floats are stripped down to as many bits as needed.

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I'm using ENet myself. Pretty low-level though (although it does handle reliable UDP) so if you need higher structures such as lobby servers & secure sending, you may want to go for RakNet (I've only seen the code of RakNet, haven't used it much).

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I am developing a network framwork myself: http://code.google.com/p/open-network/

It is zlib-license and therefore free to use. Just browse the svn or so if you like to find out about it.

greetings,
Halan

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Thanks everyone for your valued contributions.

I think we are happy with RakNet. It looks very versatile. I particularly like the Bit Packing.

Thanks again!

Simon

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