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3dmodelerguy

C# and Mono Licensing Questions

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Now I know that the compiler and the class libraries(i assume that is the code itself) are released under the MIT license which I know I can use in a commerical products without doing anything special, the question comes into play with the runtime libraries which are released under LGPL(which is a license i have always been confused with. Now lets say I build a commerical game using C# and Mono so that I can release of platforms other than windows, now in order to use Mono without having to buy a commerical license all i would have to do is link the runtime libraries dynamically that that if a person who purchased by game wanted to update the runtime libraries(even tho I doubt any gamer would ever do that) all he would have to do is download the new version of the runtime libraries and just drop them in folder where the game pulls them from. Would this then comply with the LGPL license(i have no intent to actually modify Mono in any way)?

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Quote:
Original post by 3dmodelerguy
all i would have to do is link the runtime libraries dynamically that that if a person who purchased by game wanted to update the runtime libraries(even tho I doubt any gamer would ever do that) all he would have to do is download the new version of the runtime libraries and just drop them in folder where the game pulls them from. Would this then comply with the LGPL license(i have no intent to actually modify Mono in any way)?


Yes that would comply with the license.

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