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Guest Anonymous Poster

Static backgrounds

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Guest Anonymous Poster
Hello. I'm a very, very, very, very, very new around here and game programming in general, so please bare with me.

I'm just wondering if there are better and faster ways to place static bitmap backgrounds, and have 3D objects move in front of them. I tried a flat piece of polygon as the background but from what I could do (since I'm new to this) it needs to be refreshed at every frame and that makes it slow.

Is there a better way to implement this with OpenGL? Or is DirectX a better choice? I would prefer it more if it's for OpenGL since I've been toying with it a little and have at least some beginner-level knowledge on it though. Thanks for any help in advance.

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