Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Guest Anonymous Poster

Static backgrounds

This topic is 6867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Guest Anonymous Poster
Hello. I'm a very, very, very, very, very new around here and game programming in general, so please bare with me.

I'm just wondering if there are better and faster ways to place static bitmap backgrounds, and have 3D objects move in front of them. I tried a flat piece of polygon as the background but from what I could do (since I'm new to this) it needs to be refreshed at every frame and that makes it slow.

Is there a better way to implement this with OpenGL? Or is DirectX a better choice? I would prefer it more if it's for OpenGL since I've been toying with it a little and have at least some beginner-level knowledge on it though. Thanks for any help in advance.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!