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getting your foot in the door

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Hello im new to this forum so i hope this is in the correct area. Anyway I am heavilly into gaming and map design and i would like to know how you guy's made it into the "scene" as far as jobs or general design go. Thanks in advance SkillfulMmd

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Hard work, dedication, persistence, and luck mostly. If your skill is making maps then design a lot of maps for a lot of games and build up a portfolio. I am a programmer and so I programmed games as a hobby, worked on some indie projects, and now I am working on casual games.

A college degree related to your field will also usually be required by companies as well as experience. Perhaps you should volunteer to work on some mod projects?

Keep in mind the field is highly competitive and it will take time and work to get good at anything. I also must warn you that making games is a lot of work just like other jobs. There are shortcuts and no magic answers.

Good luck.

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Can you actually get jobs working only on map design as that is where i would love to work the most. And thank you for your previous post that was very informative.

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There is also a poster on GD.net who has a portion of his website: Sloperama devoted to answering common questions about the game design industry and breaking into it.

Should at least give you a starting point.

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that was a great link thank's, whilst reading that info in the link i rembered another question i need to ask. Are any of you or games testers and if so how did you get the job and whats it like.

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Quote:
Original post by SkillfulMmd
that was a great link thank's, whilst reading that info in the link i rembered another question i need to ask. Are any of you or games testers and if so how did you get the job and whats it like.

Keep reading that site. Ask questions after reading.

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Very infomrative information thanks again.


I would also like to know if building map's on Valve's hammers world edditor would be surficient to add to a map porfolio. And if not what would you recommend.

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Offcourse, a hammer map is as good a map as any other.
If it plays well and looks great you should definitely add it to your portfolio!

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A lot of companies, such as Blizzard, Valve, Epic Games, and id software hire level designers from their enthusiastic modding communities. The big thing is that you need to make a LOT of maps and realize that a lot of them are going to suck. Get your friends and the various games' communities to try out your maps. Find the ones that people like a improve them, tossing out the ones that people don't like. If you built up a nice portfolio of fun, popular maps AND get yourself a college degree, you shouldn't have much troubles at all getting a job as a level designer.

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Well im in college now working towards a games dev course next year but do any of you know the specific degrees you would need to be a tester slash map designer?

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Why would you get a degree to be a tester?

For a map designer there isn't really a specific degree to get. Your portfolio is what matters. Just get a degree and study things that make sense - like architecture, programming, conceptual drawing, etc.

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Oh ok well the course i was going to do is a 2 year course just called national games design i think it works on a bit of everything in that subject so would that be ok.

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I agree with zer0wolf - if you like to design levels, why would you strive to be a tester?

From what I know, level design IS an entry level job, so you don't have be a tester just to get into the industry...

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I would love to do both as glitches in games annoy me so i would like to help fix them, and i love agood online maps and i feel i have played enought maps to have the know how to make good fair levels.

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Being a tester requires no degree. They also don't get paid very much (unless you spend a long time in QA and work your way up). Companies are constantly hiring for QA as well because it has a pretty high turnover rate. In short, being a tester isn't really all that fun and you have to work some pretty crazy hours sometimes. It isn't a bad way to get your foot in door, though, and often times companies will pull producers and designers from their QA departments.

Being a map designer pays better (still not awesome), and I'd imagine you'd get a lot more satisfaction out of it. If you like making maps then just make maps and work on getting better and better at it.

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Ok then so mapping is what i should aim for, but working for a QA area wouldnt hurt my chance's. Thank you guys very much for this information it has been very informative.


I will post a link to my map when i add a bit in so some of you could give feedback if you don't mind.

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