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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Xpandemic

Best Game Engine?

12 posts in this topic

Whats the best game engine to develop 2d games for the pc? I've tried flash actionscript but theres just not that many tutorials out there, unless you can provide a site with current actionscript tutorials i'd be glad to go back to flash..... thanks in advance
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"the best game engine" is a highly subjective term. Each game engine exists for a purpose and they all have their own strengths and weaknesses.

What type of game are you trying to create?
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It is very hard to say which one is best. I think it depend on what kind of game you want to make. Some small and easy 2D game maked by flash actionscript.
I have also seen 3D game make by flash before.
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Quote:
Original post by shadowisadog
"the best game engine" is a highly subjective term. Each game engine exists for a purpose and they all have their own strengths and weaknesses.

What type of game are you trying to create?

Indeed, tell us what type of game engine you're looking for and we might be able to give you a better answer.
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Flex 3 + ActionScript 3 is a fairly decent setup. It allows quick development of simple games with user input, visual effects and sound effects. With Flash 10, it even allows 3D-like effects easily.

I would tend to question your reliance on tutorials, though, because it has two negative effects. First, a tutorial can only help you achieve what that tutorial is about, so you won't be able to create your own things with only tutorials. Second, a tutorial only teaches you what you need to run it, and if your project needs other things, the tutorial will not mention them.

Even then, Flex 3 + ActionScript 3 has a nice online manual, including a part about using Flash 9 to draw things. The manual is both concise and in-depth, and you can rely on it fully to develop a complete game without ever having to resort to third party material.
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well I would like to keep things simple for now so a game like super mario bros and then get into more complex games with particle effects, and something like Alien Homined
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Game Maker, this little tool is very underrated in my view.

1- Its great and capable of creating almost all genres of games. I seen even Platformers,Action,RTS and even MORPG's. Google 'Wanderlust game'.

2- Its powerful and easy to use.

3- Theres a great inexpensive book about it.

4- Its free. But can be upgraded, inexpensively.

5- Very strong and big community.
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An even better idea is that you can download each of them, give 'em a try, and decide which one interests you the most.

The GameDev.net community is here to provide you with information to better make your own decisions, not to make your decisions for you.
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I agree with zer0wolf. Any of those engines will work for making a 2d side scrolling game, so try the demos and pick which one you like best and that is within your budget.
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Hi guys,whats the best engine for RTS? like i found some good engine Genie,but you cant download or buy,thanks
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