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EvilNando

Diablo 1 style tutorial

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Im trying to make a decision on what art style should I use, the style used in diablo 1 looks like the most bang for my buck since I can have lots of animations from a single model so I was wondering if anyone knows if there is a site that talks about this particular workflow in a little bit of detail ( or maybe some tutorials on using 3d for making 2d art etc) thank you

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Angle the camera in an isometric viewpoint.

Export the animation as frames.

Er.. that's pretty much it. Once you've done this your model has become a 2D animation just as if you'd made it pixel by pixel.

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Basically what he said, although if you want to include the Diablo feature where the sprites show exactly what the player equips them with, it's going to be a lot more complicated than that.

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Yea if someone can detail that process a bit that'd be awesome ;)

btw it doesn't hurt to optimize your frames before they go into the game either. There's a big difference between how they come out of the renderer, and how you're going to want them to look ingame.

ie

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into

Image Hosted by ImageShack.us

Of course if you're a whizz at rendering options and settings you probably won't need so much touchup, but I'm not. Mine was just a simple Photoshop "shadow/highlight" filter for each frame, easy with a macro.

Ah I also artificially blurred my texture, and subsurfaced my model, because I didn't want the result to look too sharp and polygonal

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