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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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[.net] what is '.Net' ? why is it used for? is it useful?

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Hi, I'm a beginner,but I am a little good at using "C++". I've heard of ".Net", but never really knew what it was used for. Can anyone tell me what is '.Net'? what people use it for? why is it useful? and reasons to learn it? if anyone can help me out, go ahead, I'm listening. thanks!!! :)
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C# is a Java like language written by Microsoft. .NET is the Java like platform it runs on. Google it. Its a clean, simple language.
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.Net is a platform for the creation and executions of IL (intermediate languages) programs. Microsoft provides compilers for different languages and a huge library. C# is a java -like language that has been created from scratch for .Net (in my opinion it is simply the nicest languages I ever used).
Once you have written the program, the compiler translates it to IL (this step is similar to java). Before execution the code (or at least part of it)is compiled into native machine code by the .net runtime enviroment.

You can find many informations on wikipedia page abount .Net framework
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In a nutshell .NET is software from Microsoft created for you to use for all future applications since it greatly simplies your coding with it's large library of pre-coded solutions to common programming problems.
If it makes your work easier I'd say it's useful.
And it's a no-brainer to use highly tested code to make less work for you when writing your own programs instead of rolling your own;)

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Quote:
Original post by Xai
C# is a Java like language written by Microsoft. .NET is the Java like platform it runs on. Google it. Its a clean, simple language.


I'm sorry, but that's really the worst explanation of what .NET actually is. .NET is far more than just 1 single programming language.

.NET is a software development platform build on a standard specifying how languages interact with the platform itself. .NET allows programmers to program applications in a multitude of programming languages, without having to worry about how to have these languages interact with each other. Interaction is done by the Common Language Runtime, which is in essence the Virtual Machine.

The platform itself has a massive standard library, ranging from standard collections, to Xml support, sockets and even web programming.

.NET is quite complex to explain in short, so try reading the Wikipedia article on it

Toolmaker
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